

- #ASSASSINS CREED UNITY PARKOUR 1080P#
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An Ubisoft blog post I found later also says that you can unlock further parkour moves as you progress through the game, further customizing your Arno. Wall-running has also been implemented in the limited fashion because Ubisoft Montreal wants players to keep their flow while moving through Paris. In Unity if you hold the right trigger and the B button, Arno will parkour downwards, making his way to the streets below in the same smooth manner that brought him to the rooftops. In previous AC games, when you needed to get down you either had to Leap of Faith into a hay pile, or slowly make your way down by releasing your hold on ledges. The right trigger remains your free-running button and if you hold that down with the A button (my demo was on an Xbox One controller) you can parkour upwards like normal. On the gameplay side, one big change is the addition of Parkour Down.
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It helps give the game a sense of setting, something that the Assassin's Creed series has always been great at. Ubisoft is also using the interiors to do some world-building one squatter's haven was ramshackle and torn apart, but still had clear signs that it was once a popular tavern.

More buildings open their inner workings to the player and most landmarks, like the Notre Dame Cathedral, have robust interiors that reflect their original states back in the 18th century. There's also a larger focus on interiors this time around. Assassin's Creed has always had crowds as a stealth option, but this is the first time that there's a sense of grand scale on display. Arno can navigate through huge gatherings of peasants and soldiers as they cheer for beheadings or hear proclamations from the nobility. Seriously, the crowds are a stand out in Unity, which makes sense given the setting. The city of Paris looks amazing, with ancient cobbles, filthy puddles, and huge crowds of citizens.
#ASSASSINS CREED UNITY PARKOUR 1080P#
Assassin's Creed IV: Black Flag was patched up to native 1080p resolution a few months after launch, so this could be doable for Ubisoft, but I'll be surprised if they hit the 60fps target. The publisher is targeting 1080p resolution at 60 fps for the game, according to an interview with GamingBolt. This focus means that Ubisoft doesn't have to worry about scaling things back. Anyone still jamming with a Xbox 360, PlayStation 3, or even Wii U is currently high and dry for AC action. This year's iteration seems to play like previous versions (we had a live one-on-one demo that was unfortunately hands-off) but Ubisoft is changing things up a bit.įor one, Assassin's Creed Unity is only for current-generation consoles, meaning PlayStation 4, Xbox One, and PC. Nine studios are helping Montreal with the game: Ubisoft Toronto, Ubisoft Québec, Ubisoft Annecy, Ubisoft Montpellier, Ubisoft Bucharest, Ubisoft Kiev, Ubisoft Shanghai, Ubisoft Chengdu, and Ubisoft Singapore.

Though Ubisoft Toronto was rumored to be the lead developer of this year's Assassin's Creed, Ubisoft Montreal is holding onto the reins for Unity. At least I hope so the line between "good" and "evil" gets real thin in the series at times. Arno has to take up his weapons, including the all-new Phantom Blade - a mix between a crossbow and the Assassin's Creed staple Hidden Blade - against the various factions and restore true freedom to France. Poor people are starving and rioting, rich people are dying, and somewhere in that mess is the Templars. (No semicolon according to Ubisoft.)Īssassin's Creed Unity takes the series to Paris, France during the French Revolution and places you in the Animus chair controlling assassin Arno Dorian.

On Wednesday I covered Batman: Arkham Knight and yesterday I talked about Middle-Earth: Shadow of Mordor, so today I turn my gaze onto Assassin's Creed Unity. This series of previews will cover how these developers are bringing their own spin to the open world genre. Developers are now beginning to explore what they can do with the additional power and their experiments are carrying them in different directions.
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The idea has been around a very long time and we've begun our next console generation, which also means the PC baseline can move forward. I've already talked about the the history of open-world games in a previous article.
